-The Rules Are Simple….If you are wearing a tan-based uniform, you will be on the tan team, and if you are wearing a green-based uniform, you will be on the green team.
-If you come wearing civilian clothing, you will be assigned to the GREEN Team.
-If you come wearing a black-based uniform, you will be assigned to the TAN team.
-Gear does not matter for the teams.
-400fps with a .20(1.49 joules): No minimal-engagement with semi auto/35 minimal with full auto.
-550fps with .20(2.81 Joules): Minimal engagement of 100ft and must be used in SEMI-ONLY!!
-PLEASE NOTE:PLAYERS MUST CHRONO TO BE ABLE TO PLAY! IF YOU HAVE NOT CHRONOED YOUR GUN, YOU WILL NOT BE ABLE TO PLAY UNTIL YOU DO SO!!.
-All HPA will be tournament locked at chrono!!
Safety Rules (Airsoft Specific):
-No safety kills! You can offer a surrender from the direct side or back but the player does not have to accept so prepare to shoot if he/she tries to turn on you.
-Gun-hits do not count!
-Do not overshoot! It takes 1 bb to call a hit but 2 more behind it to make sure they feel it and one more is accidental. But 5 shots in a CQB situation is overshooting and handled on a case by case basis.
-NO full-auto unless you have a support weapon that shoots 1.56j or under!
-No full auto within 35 feet! If you think it might be 35 feet then it is 35 feet!
-Melee kills allowed BELOW the neck and NOT THE GROIN! Use a slicing motion not a stabbing one!
-All grenades count as kill within 15 feet unless your body is completely behind hard-cover! This includes projectiles from grenade-launchers as well.
-Mag out, safety on, and barrel bag on when off the field!
-Ricochets Don’t Count
-Gun-Hits Do Not Count
-NO MESH GOGGLES ALLOWED!!
-FULL-SEAL EYE PROTECTION ONLY!!
-If you get hit, wave your dead rag and yell “HIT!” NOTE: DEAD MEN DO NOT TALK!!!
-Leave on all eyepro while on the field!!
-We are NOT bio only. Non bio is allowed on our field….
-NOTE: If you are caught breaking the rules, you will only get 2 warnings before being removed from the field without a refund!!!
-We will run 3 games in the concept field before lunch and 3 woods games after lunch.
-Games will be based off of the most labor-intensive pickup games we run.
-Gameplay will last up to 40-50 minutes, so be sure to bring lots of ammo!!
-Each game will be worth a point. Each point will be kept on the scoreboard. This will be a continuous event throughout the year, and the winning team will be announced on the last day of the TAN vs GREEN series.
-NOTE:The team with the most points on the board before lunch will start with the push-tank on their team.
-The tank can only be driven by a ref. Anyone on your team can enter the tank, but will NOT be able to leave after they are inside until the tank is destroyed.
*How TO DESTROY THE TANK:
-The tank can only be destroyed by two things: two hand grenades or two direct hits from a rocket/grenade launcher. The first hit will disable the tank, but will still be able to shoot. After the second hit, the tank will be destroyed and everyone inside will have to walk to spawn. The tank will then be neutral until it is tagged in by a player. This will recruit the tank to be on your side.
EXAMPLES FOR GREEN CAMO:
EXAMPLES FOR TAN TEAM: