Rules and regulations for Operation Resurrection VI:
-FPS RULES: 1.56J and under; you will have no minimal eng. with semi-auto. Full auto will be allowed only for support-gunners, and will have a minimal eng. of 35ft. Anything 2.8j and under will be considered as a sniper or DMR, and will have a minimum of 100ft and will be allowed to use semi or bolt action only!!
Safety Rules:
-CALL YOUR HITS!! A hit ANYWHERE on your person or gear counts as a hit!!
-No safety kills! Please keep in mind, FRIENDLY FIRE COUNTS!!! So watch your fire!!
-Do not overshoot! It takes 1 bb to call a hit but 2 more behind it to make sure they feel it and one more is accidental. But 5 shots in a CQB situation is overshooting and handled on a case by case basis
-No full auto within 35 feet! Burst fire counts as full auto!! If you think it might be 35 feet then it is 35 feet...
-Melee kills allowed with a fake knife only!! BELOW the neck and NOT THE GROIN! Use a slicing motion not a stabbing one!
-Gun hits do NOT count!
-Ricochets don’t count!
-All grenades count as kill within 15 feet unless you are completely behind hard-cover!. YELLOW SMOKE GRENADES will be used for gas attacks. If you or the enemy is in the smoke, you are dead!! Rocket launchers/203’s will be allowed. All projectiles must be checked by a ref at the chrono station!! Kill radius is 15ft. DO NOT SHOOT PEOPLE WITH THESE!!!!! Launchers with “BB SHOWER'' rounds are irrelevant to these rules..
-Mag out, safety on, and barrel bag on when off the field!
-MESH GOGGLES WILL NOT BE ALLOWED!!!!
-Full seal eye pro only!If you are caught using non-full-seal eye-pro, you will be escorted off the field to purchase some. If you are caught again, you will be escorted off the field and sent home, with NO REFUND!
-NO BLIND FIRING!!
-DO NOT JAM OR LISTEN TO THE OPPOSING TEAM’S RADIO CHANNELS!!
-If you get hit, pull out your dead rag and call out for a medic or go straight to respawn.
-We are NOT bio only. Non bio is allowed on our field.
-No Laser pointers of any kind
-DEAD MEN DON’T TALK!
-Children ages 14-17 MUST WEAR FULL FACE EYE PROTECTION(FULL-SEAL GOGGLES+LOWER FACE PROTECTION ARE ALLOWED)
-CHILDREN UNDER THE AGE OF 14 MUST WEAR AN APPROVED PAINTBALL HELMET.
-NOTE: If you see someone not calling their hit, please don’t make a fuss about it…notify a ref and describe the person with as much detail as possible. We will handle it accordingly!!
WEAPONS CLASSES FOR BOTH TEAMS:
-RIFLEMAN:(UNLIMITED)
Any person that chrono’s at 1.55j or under will be considered a rifleman. NOTE: Medics must be part of the rifleman class to be a medic!
-SUPPORT GUNNER:(MAX OF 20 PER TEAM)
(m240/249SAW/MG42/RPK.M27,ECT):MUST CHONO AT 1.55j or under and will have a minimal engagement of 35ft! NOTE: Just because you have a drum mag in your gun, it does not make it a support weapon!!!
-SNIPER/DMR:(MAX OF 20 PER TEAM)
1.60j-2.8j will be only allowed to use semi(or bolt), and will have a minimum of 100ft.
Medic rules: Each team will be assigned 10 medics the day of, and each medic will be issued 5 bandages. Medics will be marked with white tape, along with their team’s tape. If you are caught reviving players and you are not a medic, you will be reprimanded! Medics will be allowed to re-supply on bandages throughout the day.
-If you happen to get shot, lay or sit on the ground with a dead rag and call for a medic. If the medic can get to you in time, they will be required to wrap a bandage around your appendage(Arm or Leg). As soon as it's tied, you're back in the fight! If you get hit again, you must go to respawn and place the bandage in a bin so the medic can re-supply. You can also choose to go straight to spawn after being hit if you like.
NATO SPAWN: BACK LEFT SAWMILL
-HALF of NATO’s forces will start in the concept field.
-NOTE: NATO WILL BE ISSUED A MOBILE RESPAWN(IF M_R IS DESTROYED, it will no longer be in play)
-SWAMP LIBERATION ARMY(SLA):GRANDMA’S HOUSE
NATO CO: TBD
SLA(SWAMP LIBERATION ARMY) CO:TBD
Main Objectives for both teams:
-Main objectives will be CLASSIFIED until the day of the game!
-Two objectives will be released every 30min, so keep in contact with your CO!
-Teams holding the positions before the lunch break will receive the points accordingly. The game will reset after lunch, and the teams holding these buildings by the end of the day will receive the according points also.
-The team with the most objectives completed/most points earned at the end of the day wins!
Continuous objectives throughout the day:
Note:These objectives apply to both teams!
-Retrieve ammo boxes: These important ammo boxes will be marked with red tape, and MUST be brought to your CO for your team to get the point. There will be only 6 ammo boxes placed on the field, and will be worth 5pnts ea. This objective WILL NOT reset after lunch! PLEASE NOTE: If you get shot moving the ammo boxes, you must drop the box where you are! Anyone who is alive will be able to move the ammo box.
-Capture enemy CO’s: If you capture an enemy CO, you must bring them to your CP. They must then go back to their respawn to get back into the game.Co’s are worth 10 points per capture, and the points will be collected throughout the day! SO keep your eyes peeled!!
CAPTURE ENEMY XO’S:If you capture an enemy XO, you must bring them to your CP. They must then go back to their respawn to get back into the game. XO’s are worth 5 points per capture, and the points will be collected throughout the day! SO keep your eyes peeled!!
-Take pics of enemy HQ:If you are comfortable enough to take your phone out onto the field,feel free to take one pic of the enemy’s base and bring them to your CO to earn a point for your team. NOTE: You are only able to take one picture at a time and present it to your CO at a time. This goes for all players!
-Take pics of enemy leaders:Bring pictures of enemy leaders to your CO and 1point will be earned for your team. (Same rules apply above)
Artillery:Each team is allowed 2 artillery strikes for the entire day. They can be used at any given time, but they must be approved and called in by your team’s CO. They will be marked with a DARK GREEN smoke grenade and will take out ANYONE in a 4-grid area. Please keep in mind, FRIENDLY FIRE COUNTS!!
PLEASE NOTE: THERE WILL BE NO CAMO REQUIREMENTS> NATO TEAM WILL BE MARKED WITH BLUE TAPE ON THE RIGHT ARM, SLA WILL HAVE NO ARMBAND.
Pricing:
-Pre-REG: $50.00(First 20 pre-reg’s for each team will receive a free raffle ticket day of!)
-BASIC RENTAL PRE-REG:$55.00
-UPGRADE RENTAL PRE-REG:$65.00
-WALK-ON:$65.00
-WALK ON RENTAL:$55.00
-WALK ON RENTAL UPGRADE:$65.00
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